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Article #21572: Number of Guaranteed Matrixes in OpenGL


How many matrixes am I guaranteed to have in an OpenGL implementation?


In any OpenGL implementation you are guaranteed to have at least 32-entry modelview matrix stack, a 2-entry projection matrix stack, and a 2-entry texture matrix stack. You may have many more to play with, but you can only be guaranteed that many.

Last Modified: 12-APR-00