Answer: |
One possibility is that you have recursive getters/setters. This is a commonly encountered
problem that is easily remedied. If you have a getter/setter for a property that is referencing
the property name, it will be recursive, generating a stack overflow.
Example:
class MyComp: public TComponent
{
private:
void __fastcall SetDead(bool val);
bool __fastcall GetDead();
public:
__fastcall MyComp(TComponent *Owner);
__published:
__property bool Dead = {read=GetDead, write=SetDead};
}
__fastcall MyComp::MyComp(TComponent *Owner)
: TComponent(Owner)
{
}
void __fastcall MyComp::SetDead(bool val)
{
Dead = val;
}
bool __fastcall MyComp::GetDead()
{
return Dead;
}
In this example, when trying to do something like mycomp->Dead = true, the following will happen:
(1)SetDead will be called
(2)SetDead calls itself
(3)SetDead calls itself
(4)etc.
The same will happen for GetDead. Properties are a nice extension to the C++ language, but in order to use
them, they have to reference actual data. You need a private class member (bool m_Dead or something) that will
hold the value. This will get rid of the stack overflow.
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